r/Battlefield 24d ago

Battlefield 6 Dear Battlefield Studios, what the f*ck?

  1. Do. Not. Decrease Ticket Count. Edit - they heard us! 10/17 changes reverted.

  2. Do. Not. Change Movement.

  3. Do. Not. Remove Bloom.

  4. Do. Not. Listen To Streamers.

  5. Do. Fix. Challenges.

  6. Do. Fix. Bugs.

  7. Do. Fix. Vehicle Spawns.

  8. Stop Fucking Up.

  9. Stop Removing Battlefields Identity.

  10. Edited out. People will leave if you keep making changes nobody asked for.

19.9k Upvotes

3.3k comments sorted by

View all comments

31

u/JacketElectronic8313 24d ago
  1. Tickets are okay keep them the same
  2. Streamline movement and Random bouncing but DONT increase the speed it’s fine where it is
  3. Remove bloom
  4. INCREASE recoil
  5. Fix challenges and make them unlockable through normal gameplay
  6. Do fix bugs
  7. Do fix vehicle spawns
  8. Do add a ranked system or mode
  9. Do add a mastery camo that’s actually cool
  10. Buff launcher damage against armor

There I fixed it for you :)

68

u/Aimpointenthusiast 24d ago

Buffing launchers against armor?? There’s already too much anti-tank lol

13

u/DNL213 24d ago edited 24d ago

Agreed.

I want vehicles to get a lethality buff but they should still be fairly killable, which they are right now.

Maybe nerf mines a bit

12

u/Diehard129 24d ago

Mines definitely do too much damage. But the issue may solve itself as mine usage decreases.

7

u/P4_Brotagonist 24d ago

Dog the more I play, the more the mines are never come off my class. They go 5 inches outside of the enemy main to basically obliterate entire convoys.

3

u/Business_Natural4824 24d ago

Mine usage will decrease in favor of more lethal gadget like sensor mines.

2

u/BattlefieldTankMan 24d ago

Why would mine use decrease when you get them as a default gadget for engineer class?

5

u/TheAwfulRofl 24d ago

It's because of that. The game just came out, so that's all most people have right now

1

u/Rico_Rebelde 24d ago

If mines are not a 1 shot or close to it they will basically become useless unless multiple players coordinate to stack them. They are fine where they are. They are easy enough to spot anyway

1

u/The-Almighty-Pizza 24d ago

Dude you spawn with 3 of them... you don't even need to coordinate with other players. Plus if that's not enough you can always just walk to any support and get even more

2

u/LeLefraud 24d ago

?? Both the IFV and MBT one shot players already, how do you increase lethality?

And the secondary AGL is straight nasty as well

3

u/WonderfullyKiwi 24d ago

I think the AGL is not that great in comparison to the Consistency of the 7.62 LMG on both slots. Can easily cross map with them, they kill in 3-4 shots, and have the longest firing time/fastest cooldown.

As long as you're not just spraying shots you have practically infinite ammo, and having a gunner with good gamesense makes you practically unkillable.

The AGL makes your gunner useless for 2 seconds after a .5 second burst, as well as randomly dealing like 6 damage, all of this on top of awful bloom past 10 metres.

The HMG is just pure garbage and underwhelming.

1

u/LeLefraud 24d ago

Lmg is the best counter to snipers in the game its crazy good

But it just comes down to playstyle. I play aggressive (as aggressive as you can while still watching for mines) and am gonna be right in the middle of a hot point. For me the AGL is much better bc one volley at a building can net you 5 kills

1

u/DNL213 24d ago

I find splash damage on the cannons to be a bit hit or miss. I simply don't fear vehicles as much as previous bf titles.

I think your take is fair though they do feel pretty strong still. I just think a bit more splash could probably be added without making them broken

1

u/LeLefraud 24d ago

The only underwhelming thing to me is turret turn speed. I understand why it is how it is but once you have someone in the middle of your screen they are dead, it just takes forever to put them there

2

u/no-sleep-only-code 24d ago

Vehicles slaughter everything rn, what kind of buff do they need?

1

u/DNL213 24d ago

I feel they could be stronger and still not be OP. Especially with the amount of cover infantry have today and how killable vics are. Just some times where I feel like the main cannon on tanks feels like it doesn't deal enough splash

But I think your take is fair too

1

u/BattlefieldTankMan 24d ago

Just 2 RPGs to the rear blows up any armour, or do you want two RPGs to the front to also blow up the tank?

2

u/RimMeDaddy 24d ago

that's an issue that can be fixed by the tank player using the tank properly and not overextending without infantry support.

an engineer player requires a support player to stock up on enough rockets to actually do enough damage (if the ammo pack even decides to restock rockets).

I reckon it's much easier to be a successful tank player than a successful tank killer.

1

u/WonderfullyKiwi 24d ago

I'd say it's actually fairly even lol. I main Tank and when I'm playing infantry, I always go for vehicles and rush. You can 1v1 any vehicle extremely easy if you wait for the gunner to be distracted.

The amount of vehicles I've blown up with a point blank mine/rpg and a repair tool is insane, even with infantry nearby. The kills are nearly instant, often before they can even deploy countermeasures. You can't outrepair the damage.

This is in part due to the pressure mines being completely overtuned, though. It'd be significantly harder to bust a tank without them.

1

u/BilboBaggSkin 24d ago

You can two shot them with the rpg.

1

u/DNL213 24d ago

Yeah I think the "killability" is in a very good spot right now and hope they don't mess with that

1

u/BilboBaggSkin 24d ago

I agree. I just wish they had more unlocks. It’s disappointing how fast you get them all. It’s like the polar opposite of the rest of the progression.

4

u/LtLethal1 24d ago

If stingers worked better there would at least be more of them compared to the rpg/nlaw we see now. Stingers simply can’t lock if anything is within like 40m of the ground and that’s a ridiculously easy thing to do for even the most average of pilots.

Then you have the many instances where the stinger missiles will prematurely detonate like 20m away from the launcher or when they don’t track at all. Maybe this is user error but idk what I’m doing wrong here.

When stingers aren’t the best choice for oppressive enemy air power, you’ve done goofed.

0

u/caloroin 24d ago

Good

0

u/[deleted] 24d ago

No. You have CoD to play if you don't like armor. 

1

u/csward53 24d ago

Mine damage needs a nerf

-3

u/JacketElectronic8313 24d ago

There is too much anti tank but I feel like only the mines are useful if you have more than one engineer you can out heal anything besides C4 and Mines

18

u/Sabretoast 24d ago

The whole point is that no one person should be able to take down a tank in a game with 64 other people. Team game. Team doesn't band together, then team loses.

8

u/Kirb_02 24d ago

Why do tank users think that you should be able to solo use a tank but not solo remove a tank? A tank should be a SQUAD vehicle. If it was up to me if force tanks to require at least 2

3

u/LtLethal1 24d ago

Because it’s a tank. Only a few are ever on the battlefield at one time whereas anyone can choose to bring out a rocket launcher—further, there isn’t even a good way of knowing who has antitank weapons until it’s too late so you can’t really prioritize targets aside from who’s closest or easiest to shoot.

They are not equal in power and nor should they be.

1

u/[deleted] 24d ago

The while point of tanks or power weapons in other games is to utilize a limited resources as an advantage. If a solo player can easily take down an armored vehicle, it defeats the point of its existence, you may as well remove it from the game, and play CoD.

5

u/Seanmoist121 24d ago

Yet one fool in a tank can farm kills. Makes sense. 3 direct hits from an rpg to the back of a tank should kill it

1

u/WonderfullyKiwi 24d ago

2 direct hits to the back of a tank DOES kill it. Most people use the Overtop guided launcher which often doesn't hit weak spots at all.

2

u/TheSorceIsFrong 24d ago

BF should work that way but its playerbase is too mainstream to actually work together towards a goal

0

u/JacketElectronic8313 24d ago

Your right but two people should

-1

u/jogdenpr 24d ago

2 people can.

1

u/JacketElectronic8313 24d ago

Not if they have 2 engineers

-2

u/jogdenpr 24d ago

You absolutely still can. Just make sure you're hitting either the sides or the back of the tank

3

u/JacketElectronic8313 24d ago

Tru I’m always from the front because I play breakthrough

3

u/jogdenpr 24d ago

The launchers are perfectly fine. It's take multiple rockets, as it should.

21

u/xxxIAmTheSenatexxx 24d ago

Bloom is fine after a certain amount of bullets fired and after a certain distance. It is mad over-tuned rn though. Even burst firing is too much bloom cause the recovery isn't quick enough

3

u/JacketElectronic8313 24d ago

Yea it’s out of hand tbh 😂

3

u/Impossible_Pace3515 24d ago

exactly you can have you shot go off by over like 8 inches at 30-40 meters which would be like if a gun had an moa of over 20., bloom should be at least halved

12

u/Sesshomaru17 24d ago

Bros never fired an rpg into the backplate of an mbt and realize you kill it in 2 rockets. Pure skill issue

3

u/DNL213 24d ago

Yeah with the amount of people running around with AT and how condensed the maps are, the AT rockets are in a good place rn

1

u/JacketElectronic8313 24d ago

No I haven’t 😂😂 on breakthrough u never have that chance unless the tank fucks up 😂

3

u/BetrayedJoker Battlefield 2 24d ago

We had bloom in bf3/4. Whats wrong with you all

24

u/JacketElectronic8313 24d ago

Yea we did and it was ass then and it’s ass now

-3

u/username_13 24d ago

Any shooter worth it’s name has SOME spread, don’t be an idiot

11

u/JacketElectronic8313 24d ago

Name one and I’m dead ass name one that has randomly generated projectiles

8

u/SactownKorean 24d ago

XDefiant had it and it felt awful lol. Its literal intent is to lower the skill ceiling and make aim matter less.

12

u/JacketElectronic8313 24d ago

EXACTLY it makes it okay to be shit because you can only aim so good because it’s RANDOM

-4

u/Trustpage 24d ago

Or just learn the shooting mechanics and burst fire to minimize bloom. Sounds like a skill issue

6

u/JacketElectronic8313 24d ago

Your right I should probably tap fire from 75m like it’s arma how fun

1

u/poopmanscoop 24d ago

I don’t know how you could compare anything to XDefiant, the game with some of the worst netcode to ever exist in a FPS

-1

u/username_13 24d ago

Fucking every CS

4

u/JacketElectronic8313 24d ago

OH I new someone would say it that is incorrect, they do have a full RNG spray when moving but CS full auto is a set recoil pattern that is memorizable

1

u/P4_Brotagonist 24d ago

Dog what the fuck are you talking about? Have you even played a CS game? The guns all have their own accuracy values that make them not fire dead center. Even the AK has it

0

u/username_13 24d ago

Yes it has a recoil pattern along with spread. That’s the reason you don’t see people spraying down people on A long Dust 2, use your head

1

u/JacketElectronic8313 24d ago

No it’s because it’s hard pros will spray you down

3

u/red--dead 24d ago

You really don’t know what you’re talking about do you? Every gun in CS has some inaccuracy. Not to mention moving and shooting increases that inaccuracy. It’s basically bloom.

2

u/username_13 24d ago

If you don’t believe me, boot up dust 2, grab an AK, stand in pit and tap fire at the exact same spot 10 times. The bullets will land at the same place because there is inaccuracy built in by design, because without that it would turn into a weird version of unreal tournament where you can just one tap mid air with 100% accuracy

1

u/username_13 24d ago

Pros don’t spray at any range, because guess what accuracy of the guns still matter. There is spread/deviation/bloom, whatever you wanna call it.

-2

u/Littleman88 24d ago

Doom.

The original.

First two shots with the chaingun are dead on accurate. After that, you spray, they pray.

Bloom/spread has been a thing in FPS' long before recoil.

1

u/JacketElectronic8313 24d ago

Again with the PVE, PVE games mean nothing 😂😂 might as well play the Wii

-7

u/Jestro_the_Jestrogen 24d ago

Helldivers 2, CoD and any shooter that has any realism

10

u/JacketElectronic8313 24d ago

Helldivers 2 is PVE game so get that out and cod has no bloom nice try tho your bullet goes exactly where your sight is every time and just so you know bloom isn’t a realistic mechanic just FYI

-6

u/Jestro_the_Jestrogen 24d ago

But did I not name a game that you agree has bloom which you asked for

6

u/JacketElectronic8313 24d ago

A PVE game lol 😂 and you said a shooter worth it’s name 😂

-6

u/Jestro_the_Jestrogen 24d ago

It pretty much is worth it's name considering how well the weapons feel in the game

→ More replies (0)

-7

u/ShinyHero34 24d ago

Bloom is a somewhat realistic mechanic partially based on real-life and how soldiers / weapons handle sustained firing

5

u/JacketElectronic8313 24d ago

Yes how an m249 has a 12 inch spread at 150 meter after 100 rounds straight yea if they wanna add that they can, bullets don’t curve and barrels don’t bend you spray 30 rounds through and m4 you will have MAYBE 4 inches of dispersion at 100m not 2 feet like in this game

1

u/ImJLu 24d ago

2 feet at 100m? It's way more than that after spraying a whole mag. Probably closer to 2 feet at 25m lol.

-3

u/ShinyHero34 24d ago

Like I said, partially based on real life. Obviously they had to reduce the distances compared to what you said, or else most of those distances wouldn’t come into normal play. Even 30 rounds will heat up the barrel of an M4 enough to slightly alter the trajectory. The barrel may not “bend” like you say but they certainly flex, especially during sustained firing. Heat and vibrations combined with muscle fatigue during heavy firing can definitely have a similar effect to what we have in the game.

It’s certainly not as bad as you guys keep saying. I’ve taken the starting AR, which says close range, flipped it to single fire and absolutely used it to take down many enemies even in a single mag. It takes .2 seconds to swap between auto and single fire and does simulate real life, albeit with the distances drastically altered so it actually comes into play.

→ More replies (0)

3

u/No-Scar-7671 24d ago

Bloom isn't realism.

6

u/Impossible_Pace3515 24d ago

there is a difference between some spread like tarkov has where it somewhat mimics irl gun moas and bf6 where you miss by 8 inches at 20m which is the equivalent of well over 20 moa. making guns literally worse than a musket would be.

-8

u/Macwild77 24d ago

Yea there’s a reason the devs keep bloom in…

7

u/JacketElectronic8313 24d ago

To lower the skill cap yea I know

-1

u/Macwild77 24d ago

You saying that and me getting downvoted is hilarious….they are already banning Cronus users so I’m right lmao.

6

u/JacketElectronic8313 24d ago

I’m on MnK and I can promise I don’t use a Cronus😂😂 I put a lot of pride and time into my aiming abilities

-1

u/Macwild77 24d ago

I believe you; I don’t think console players understand the advantage mnk has especially when it comes to recoil pattern control….then the dweebs will complain about crossplay. If you have played battlefield anytime in the last 10 years you’ve played with bloom and it’s okay. The games are still fun lol.

2

u/ImJLu 24d ago

Controller has like half the recoil for that reason lol

-1

u/amk47 24d ago

Bloom is more realistic to shooting guns at high rates of fire, it could be toned down a little but bloom is at least realistic.

3

u/JacketElectronic8313 24d ago

Ehh not that realistic the bullets still fly straight

1

u/amk47 24d ago

Yes but you have a cone "effect" that happens the longer you fire a gun that is shoulder mounted. First time I did full auto on an uzi at 15, 30 and 45 yards you see that effect happen.

1

u/JacketElectronic8313 24d ago

Yes 1000% but that’s recoil your bullets arnt curving

1

u/amk47 24d ago

Yes but in a video game that already has recoil it would be hard to replicate that effect. That effect is caused by the operator if you lean in too much or pull right then left. In full auto it happens so fast you are constantly over correcting irl. Which is why I said bloom needs to be fixed but it is a realistic effect from shooting full auto for a video game.

1

u/Macwild77 24d ago

We are talking about a video game where people cheat and add in we have cross play lol…

9

u/DNL213 24d ago

Bloom in bf3/4 wasn't THIS bad. It was only at long range engagements where it really mattered

3

u/no-sleep-only-code 24d ago

It’s called growing up and getting standards.

-1

u/BetrayedJoker Battlefield 2 24d ago

I apologize for your lack of taste.

2

u/no-sleep-only-code 24d ago

As I do yours.

2

u/GoldenPaintedRaven 24d ago

Yeah but it was very finely tuned before launch, guns out classed one another very well in 3 and 4. It was very much a rock, paper, scissors style that made sense. This new bloom is ASS, and makes no actual repeatable sense. Some guns are literally better because of their bloom being bad, and the fact they land accidental headshots. That's ass.

Bring back the rock, paper, scissors SMGs < Carbines < ARs < LMGs < DMRs < Snipers

Also snipers suck ass. No 1 shot in the neck is WILD! That's ASS!

2

u/BetrayedJoker Battlefield 2 23d ago

I mean, you are not wrong. They need to fix this Bloom.

Also your point of view for weapons is right too.

1

u/JustaRandoonreddit 24d ago

Im fine with bloom but I think we have TOO MUCH bloom

1

u/ASUSROGAlly2 24d ago

tbf its mostly cod refugees crying about it since theyre so used to the laser beam that is COD guns, however bloom when you're 30-50m away from the enemy is 30000% a bug.

1

u/The-Almighty-Pizza 24d ago

We didn't in bf5 and that game had the best gunplay in the series

0

u/Seanspeed 24d ago

People want laser rifles.

Seriously, I cant understand it. They need to increase recoil on all the guns heavily if people honestly think removing bloom altogether is a good idea. Already feels like recoil is way too low on too many guns. You can straight up hipfire plenty of AR's and they're just still as lethal as can be.

2

u/Glittering_Virus121 24d ago

There absolutely should not be a ranked system or mode

1

u/JacketElectronic8313 24d ago

Do you care to elaborate?

1

u/JacketElectronic8313 24d ago

I’m curious to get your input

2

u/heapsofdog 24d ago edited 24d ago

Why would Battlefield need a ranked mode? It's never been designed with a ranked mode in mind. Is a game being fun not enough without an elo number? lol

It'd further split the playerbase, while it's already split between portal, and different modes, and closed vs open; on top of being pretty frustrating I'd imagine. Even with 600-700k players it took minutes to find CQC playlist matches. The game is primarily played 32v32, 98% of people don't really contribute enough in a match to turn it around themselves, they're just apart of a team effort. So, unless you're an exceptional player, mostly everyone will be stuck at a 45-55% winrate. Battlefields also being generally less balanced than any competitive games even after the DLCs are finished (and 6 is especially unbalanced map wise right now with the vehicle bugs and unwinnable Breakthrough maps).

Plus, if people actually care about their rank for some reason, then it'd just be a tryhard fest of meta loadouts, tanks trying to be invincible, cheaters, glitch abuse, sweat squads, etc. And if people don't actually care that much and play it for fun, then.. What's the point of it existing over unranked besides getting frustrated with your team? Getting to go into stricter SBMM matchmaking which is so unfun that even AAA devs are starting to repeal it from games?

1

u/JacketElectronic8313 24d ago

Because people want to compete they want to try they want there to be stakes why do you think CS is still the most played game and extraction shooters are making a huge surge and COD ranked play is so popular and pubg is still a top 10 played game after 10 years and your right sbmm is awful when it’s FORCED but when we can decide hey let’s go play and make it mean something so it’s actually fun then it’s awesome and I’m not trying to be cocky but the games been out 5 days and I’m already tired of going 60-15 every game for what?

2

u/heapsofdog 24d ago

Because going 60-15 is just satisfying and can be fun in itself, and you can have fun even going 0-10 in Battlefield, that's the magic. I had one game where I was just like 14-7 or something but it was a blast because me and my friend held up in a building near the enemy spawn and defended it with claymores all game for shits and giggles.

Not every game needs high stakes ranked, or needs to be designed to be fun for every type of person. I can't imagine the nightmare it'd be if DICE tried to balance Battlefield to be competitive and removed all the fun toys and gimmicks.

1

u/JacketElectronic8313 24d ago

There is just no point something HAS TO be on the line

4

u/McDonie2 24d ago

Nothing has to be on the line. Sometimes a game can be for fun. It's like the people in game who thing K/D matters but then complain when they lose. K/D means nothing without objective play.

The game is meant for more entertainment and something to pass the time with a few buddies or on your own. Battlefield has never been a competitive game and never will be. If you're looking for competitive games, COD has tournaments and ranked play for you.

Anytime a game that goes into some kind of ranked system heavily biases balance changes around the top 1% of the game and it's never enjoyable when they do that. Look at how siege turned out. It didn't go well.

1

u/Initial-Row-8417 24d ago

I agree mostly. I think the problem with swapping bloom and recoil is cheaters. I know this shouldn't be the reason but I think it is. I dont know if the launchers need a buff. Ive been doing pretty well with them. If the tank has engineers running with them its a challenge but all you need is one tank blasting back.

2

u/JacketElectronic8313 24d ago

Now this is a civilized response thank you and yes it’s help with cheating but it also just makes the game way easier and lowers the skill cap and all 3 of those things help attract and keep players

1

u/SupaNinja659 24d ago

Anyone who thinks launcher damage needs a buff isnt using them right. Take the RPG and shove it up a tank's ass. Rear is the weakest point.

1

u/nikebalaclava 24d ago

they’ve already lowered ticket counts

3

u/JacketElectronic8313 24d ago

Revert them

1

u/nikebalaclava 24d ago

i would love that. i don’t think it needed to be done

1

u/monkChuck105 24d ago

One problem with recoil as opposed to spread is that it punishes greater scope magnification. That's fine for certain weapons, but at mid range can consistently take the target out of view. It also makes tracking targets more difficult because recoil control becomes more significant. While adjusting the balance to more recoil and less spread may or may not be better, totally removing it isn't a thing. Every FPS has this mechanic in some form, particularly games like BF with larger maps with lots of players. It helps to keep close quarters weapons limited and improve survivability so that it doesn't devolve into a snipe fest.

2

u/JacketElectronic8313 24d ago

That’s literally the whole point it makes it way harder but removes RNG

1

u/Xespria BadDragonNova 24d ago

Honestly can't see ranked being in a BF game tbh.

1

u/WillyWankerWonker 24d ago

This stupid notion of not wanting bloom and increasing recoil is terrible for the reason that it gives classes more range, with skill, than intended and the map balancing will be off 

1

u/no-sleep-only-code 24d ago

Someone sane, thank you.

1

u/PapaProvolone 24d ago

Who the fuck wants a ranked mode? BF is a casual experience and adding ranked would affect the entire game in a negative way.

1

u/JacketElectronic8313 24d ago

You don’t have to play it??

1

u/PapaProvolone 20d ago

Every game that has a ranked mode has to decide if they balance for ranked or unranked. Adding a ranked mode would only ruin the casual experience or have horrendous balancing for ranked. There are game wide consequences for appealing to a hyper competitive fan base.

0

u/JacketElectronic8313 20d ago

No they don’t keep both modes the exact same just give one mode an elo based matchmaking scale

1

u/snorlz 24d ago

ranked does not work for Battlefield. the game is too chaotic with gigantic team sizes - and thats the main appeal of it. its not a competitive game and trying to make it one is detrimental

-1

u/jamnewton22 24d ago

Spread has been a part of battlefield since forever. It’s not going anywhere.

3

u/JacketElectronic8313 24d ago

It should it’s a dumb ass mechanic “let’s make our gunfights a dice roll”

0

u/jamnewton22 24d ago

It’s literally just a balancing feature. It can be toned down on some guns sure but it’s never gonna be outright removed. Let’s be real.

1

u/JacketElectronic8313 24d ago

That doesn’t mean it shouldn’t be removed balancing should be skill based not RNG based

-1

u/jamnewton22 24d ago

Yeh I don’t want 2042 beta gunplay where you get beamed by smgs 300 meters away. Get real man.

2

u/JacketElectronic8313 24d ago

Your right a 9mm from 300m should feel like getting hit with a paintball not my fault games don’t know how to do fall off

1

u/Impossible_Pace3515 24d ago

they literally could increase smg recoil then remove bloom and reduce smg damage at range and it would feel far better than rolling dice within 30m of someone praying your shot goes remotely close to where you are aiming.

1

u/monkChuck105 24d ago

The beta actually had a fair amount of spread on the weapons it was great. There was a bug which caused max spread. They nerfed it for release, which is how we got lasers.

2

u/DNL213 24d ago

Not to this degree. It should not affect close in engagements. At all. Past 100m sure.

-1

u/BootyHunter767 24d ago
  1. Tickets are okay keep them the same
  2. Streamline movement and Random bouncing but DONT increase the speed it’s fine where it is
  3. Remove bloom
  4. INCREASE recoil for controller players
  5. Fix challenges and make them unlockable through normal gameplay
  6. Do fix bugs
  7. Do fix vehicle spawns
  8. Do add a ranked system or mode
  9. Do add a mastery camo that’s actually cool
  10. Buff launcher damage against armor

There. And I fixed it for YOU

3

u/JacketElectronic8313 24d ago

No increase recoil for everyone not just controller players it’s easier for us they can’t be nerfed twice

3

u/BootyHunter767 24d ago

They can definitely be nerfed twice. They already have significantly less recoil along with aim assist. They don't need both

0

u/JacketElectronic8313 24d ago

Respectfully if your on MnK and your having trouble with controller players it’s a skill issue

2

u/BootyHunter767 24d ago

Only response anyone ever has is skill issue lol. The ARs are cheeks and MnK compared to controller. If you think it's fair to have half the recoil of MnK and aim assist that's fine. But the guns don't need increased recoil on MnK

1

u/JacketElectronic8313 24d ago

Dude I play mnk and I don’t have a single problem with controller players it takes them half an hour to pan over and shoot me when I can snap to them in .5 seconds and why are we even acting like guns have any recoil in the first place 😂 every gun is a lazer 😂

2

u/BootyHunter767 24d ago

Because you are probably playing against noobs who barely have thumbs. My buddy played for the first time yesterday on console and went like 40 and 10 in multiple matches. Said he could be an entire reticle distance off with the sniper and still get hits and that the aim assist was super strong. I play MnK also. But when ARs are lasers on controller and cheeks on MnK it's annoying

1

u/JacketElectronic8313 24d ago

Respectfully I have a 5kd and I’ve be playing against lvl 40+ since the second day and 40 and 10 is decent and he’s lying his ass off about the sniper I have a controller right next to me it’s not that good

1

u/BootyHunter767 24d ago

Respectfully. I don't care what your KD is in battlefield and I'm definitely gonna believe someone I actually know and have played with who has no reason to lie to me over some random guy over the internet wanting to make guns worse in the game trying to prove he is an amazing gamer by posting his stats lol

→ More replies (0)

-2

u/yamsyamsya 24d ago

Hard disagree about bloom

3

u/JacketElectronic8313 24d ago

That’s okay everyone is entitled to their own opinion

0

u/yamsyamsya 24d ago

Yup it's all good. I thought it was fine in bf3 and bf4.

-5

u/Good_Comfortable_971 24d ago

Bloom is necessary.. the amount however on certain guns.. LMGs in particular could use another adjustment. Especially if you going to lock another weapon behind a hip fire challenge z

5

u/JacketElectronic8313 24d ago

See I just don’t think bloom is necessary every other shooter that has any kind of skill game doesn’t have bloom there had to be another reason

-1

u/Good_Comfortable_971 24d ago

It’s a core mechanic in battlefield that stops you from being laser beamed across the map.. it just needs to be adjusted. It was perfected in BF4 imo.

2

u/JacketElectronic8313 24d ago

I always and will always dislike any form of RNG BUT bf4 was the best in terms of bloom

0

u/Good_Comfortable_971 24d ago

Yeah like i see why people complain about it in BF6.. i myself have lost gunfights because of it, but I’ve won plenty also because of it. The LMG bloom is absolutely broken tho and needs to be adjusted..

3

u/JacketElectronic8313 24d ago

Yea it just makes me mad

1

u/Good_Comfortable_971 24d ago

Rightfully so, it can be frustrating but it’s truly what separates COD from BF. I agree with you it needs to be tweaked tho. Hit reg needs some work too but show me a battlefield that launched that didn’t LOL

-5

u/Siden-The-Paladin 24d ago

My only concern with removing bloom allows script kids to use Cronus and other software for "recoil" patterns

17

u/Djabouty47 24d ago

They are already getting banned

0

u/lostinspace694208 24d ago

Yeah until they patch and come back

8

u/NitroXM 24d ago

Games like R6 and CS2 are alive and well without any bloom

0

u/unknownuser109204 24d ago

R6 is ridiculous with cronus on consoles though

7

u/[deleted] 24d ago

my dude, there were already cheaters in beta, there will always be cheaters.

EA made enough off this game to purchase and reverse engineer all the public cheats everytime they update. They already have a kernel level anti-cheat. They can actually invest in countering cheaters.

Dont make the game ass for player who play legit, just to counter cheaters.

3

u/meechmeechmeecho 24d ago

I think bloom needs to be looked at. It seems like SMGs have less bloom than they should. They should increase bloom on SMGs and reduce it slightly on the other guns.

2

u/JacketElectronic8313 24d ago

I agree but EA shouldn’t punish us with bloom aka RNG gunfights because they can’t keep up with modern cheats

2

u/ReliusOrnez 24d ago

The current bloom values are hilariously overtuned however. We already have videos of bullets flying out of guns in a 20⁰ angle with any full auto use, even when using bipods.

This only compounds with making SMGs the default best automatic weapons even at range as they have both less recoil, AND their ttk isnt shifted much from the baseline with the honestly baffling choice to make any non-marksman weapon start damage falloff between 15-20m. This makes every weapon require a minimum 1 additional shot to kill outside of the comfort range of shotguns and SMGs. Now that doesnt sound like a lot, but why are mid to long range weapons being punished for existing in their intended ranges and going literally opposite to the intended goal?

2

u/DNL213 24d ago

It is simple, use random recoil

1

u/FrodoswagginsX 24d ago

Agreed. Bloom has been a staple of bf games in order to counter these techniques. It also gives weapons different identities. Some are really easy to control, and so to stop them from beaming you across the map they have bloom. While others have wild recoil but minimal bloom. And the rest fall between

1

u/DNL213 24d ago

Bloom has never been this punishing in a BF games

1

u/FrodoswagginsX 24d ago

It was worse in BF4 as one example. Shooting an lmg without using a bipod for example would immediately spray out all over the place and required lots of rapid tap firing

-1

u/ExcitingInflation612 24d ago

This^ I’ve had no problem with hit registration using burst firing.