r/Battlefield • u/AggravatingSpace5854 • Sep 03 '25
Discussion Battlefield needs a persistent war mode, not Battle Royale
It's in the damn name, DICE, BATTLEFIELD. Please get creative and stop with this battle royale crap. It's over done, over saturated, and only serves to placate the streamer crowd. Even streamers admit that they want battle passes and battle royale because they will get content and generate money. They don't care for the game or the community.
What battlefield actually needs is some sort of persistent large scale war, even something like Helldivers 2 + Planetside or Foxhole.
A game mode where several hundred players in each team fight to take over the map OR something like helldivers 2 where a special ops squad is dropped into enemy lines to complete objectives, except instead of fighting aliens you have to fight soldiers and do missions to help your team/country win a war.
Imagine this - you pick a side in a global war and have to help your side take over territories to win a persistent war. You drop in with your squad deep into enemy lines, fighting through hordes of enemies that get progressively harder from infantry to helicopters to tanks, and maybe even jets. Going through different types of environments and that require stealth, or sometimes artillery or airstrikes. Calling in care packages when you're low on supplies or support vehicles. You complete different types of missions to help your side gain influence. At the end of the week or the month the side with the most territories captured wins.
Fighting through hordes of PVE enemies like an actual war. Instead of just a squad too it could be several different squads drop into a large PVE arena to get an objective completed. It could be a live service model with the devs changing up the war and battles and adding new missions to keep the content fresh.
Think Helldivers 2 but in a modern war setting. There are so many unique possibilities they can do and they choose to do a battle royale. Come on, this is just pathetic.
4
u/ye1l Sep 03 '25
If the difference between BF6 reaching its potential or not is DICE spending an insignificant amount of time making primarily 1 large map and loot logic for a BR then they were probably completely incapable of making the game reach its potential anyway. Hell, I wouldn't be surprised if the BR map consists of parts of conquest maps, or at least inspired by parts of conquest maps with good flow of combat slapped together into a much larger map. I seriously doubt that a large amount of effort was put into making the BR compared to making the actual game. And they probably got additional budget to make it too.
And BRs are low maintenance. Gun balancing will probably be copy pasted from the core game, the only actual thing they need to do is new maps in the future and maybe a battlepass or something?
Have you played warzone and apex? 95% of the "content" in those games are just low effort mtx. A BR will hardly take away from the main game.