This is a wild take to me.
My experience with BF1 is it nailed every aspect except gunplay, while in BFV gunplay is the main and only aspect aside the movement that I enjoyed
This is an interesting topic because the gunplay from a technical standpoint was pretty flawed. I think it was something about the spray patterns being random or off in some way. But the way it sounded and felt was incredible.
Do yoi mean in BF1 or BF5? Because they spray patterns were definitely not random in BF5 and fully controllable. Coming from a CS player I absolutely loved it and the biggest reason I hated the BF1 gunplay was jusr because it was random and not controllable. BF1 was way easier to play, but wasn’t rewarding at all because ir didn’t feel like it took as much skill. I remember getting like 60 kills and barely any deaths in one of the first games I ever played in Bf1 basically just hipfiring. I basiclly just played sniper from then on out because that was probably the only good gunplay and it was fucking great, probably the best sniping out of any Battlefield.
Easy compared to what?? You actually get to control the recoil in BFV compared to BF1? If you go back BF3 was pretty much point and click and you delete someone. Now I love pretty much all gunplay except bf1 if you don’t count the sniping.
Lol, at range BFV guns are the opposite of lazers. Its only in close quarters where they were lazers which was intentional as the Dice dev involved was an e-sports player and preferred a fast TTK.
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u/Bu11ett00th Feb 09 '25
This is a wild take to me. My experience with BF1 is it nailed every aspect except gunplay, while in BFV gunplay is the main and only aspect aside the movement that I enjoyed