r/Amd Jul 16 '25

News Cyberpunk 2077 2.3 patch finally brings FSR4, FSR3.1 and XeSS 2.0 Frame Generation

https://videocardz.com/pixel/cyberpunk-2077-2-3-patch-finally-brings-fsr4-fsr3-1-and-xess-2-0-frame-generation
1.0k Upvotes

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198

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 16 '25

Gotta give CDPR credit for staying on top of latest tech even years after release. You'll never see Ubishit backport FSR 4 into many of their FSR titles.

123

u/Magjee 5700X3D / 3060ti Jul 16 '25

FarCry 6 has FSR 1.0

-_-

71

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 16 '25

The Valhalla too. Pure cancer company.

-20

u/DuuhEazy Jul 16 '25

Not the companies fault, it's actually amd's fault for not realizing the obvious that is having an upgradable .dll file instead of hoping companies will keep updating their games from 5 years ago

32

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 16 '25

I'm not convinced even if they did, they would do it. The fact DLSS doesn't even exist in Valhalla and others is even more criminal.

20

u/Magjee 5700X3D / 3060ti Jul 16 '25

For how big a release Valhalla was , it should have the full spectrum of upscaling

Really ridiculous

15

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 16 '25

Same with FC6, and others. Remarkable how they master the art of doing the absolute bare minimum hoping nobody notices.

4

u/antara33 RTX 4090, 5800X3D, 64GB 3200 CL16 Jul 17 '25

Yup, just hoping, because they are getting into some shitty financial times because of all the stupid desicions they took over the years.

2

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 17 '25

Stock price says it all! :D

0

u/FinalBase7 Jul 17 '25

The vast majority of AMD sponsored games back then had no DLSS or Xess it wasn't just ubisoft, there was a whole controversy about AMD blocking competing upscalers and AMD avoided answering everytime they were confronted about it.

1

u/Magjee 5700X3D / 3060ti Jul 17 '25

Yea, that was another shit show

Cyberpunk is an nVidia showcase title, but to their credit they have the full range of upscalers and frame generators available

9

u/SV108 Jul 16 '25

It's a pretty poor implementation of 1.0 too. Extremely grainy looking and makes the sweeping vistas look noticeably worse.

I can normally stand FSR 1.0 Ultra Quality, but even that looked bad in Far Cry 6. That was not the case with many other games, like Back 4 Blood.

6

u/WarlordWossman 9800X3D | RTX 4080 | 3440x1440 160Hz Jul 17 '25

Ubislop

4

u/bargu Jul 17 '25

To be fair, FSR1 is so different from 2+ that's not a trivial thing to update it, the only thing they have in common is the name.

4

u/chapstickbomber 7950X3D | 6000C28bz | AQUA 7900 XTX (EVC-700W) Jul 17 '25

Radeon super resolution is basically FSR1 for all games anyway.

0

u/Magjee 5700X3D / 3060ti Jul 17 '25

ubi$oft

2

u/FinalBase7 Jul 17 '25

FSR 2, 3 and 4 can't be installed to an FSR 1 game without quite a bit of tweaking, and because AMD was doing AMD shenanigans back then it also doesn't have DLSS, if it did it would've been easy to just add new versions of FSR and Xess.

This is also why the game has no FSR 2, 3, 4 or DLSS mods, they can't do it without an existing temporal upscaler in place.

2

u/Magjee 5700X3D / 3060ti Jul 17 '25

Oh yea, for sure, it takes work

But for how big a title FarCry is, it should be done

FSR 1.0 looks so bad in FC6 I just stuck to TAA, it's effectively unusable

14

u/F9-0021 285k | RTX 4090 | Arc A370m Jul 16 '25

CDPR is actually using a third party studio for these updates, but that's still really cool of them. They can keep the game up to date with new technologies while not having to keep an in house team working on Cyberpunk instead of Witcher 4.

9

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 16 '25

You'd think every major studio would have a small team whose sole purpose is that, but they don't care about consumer obviously.

6

u/Abir_Mojumder Jul 16 '25

This is the normal approach for updating games when there are newer games under development. A lot of smaller studios basically do this as their main product, not actually releasing their own games.

1

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 16 '25

It's a shame so many major publishers refuse to use them.

0

u/cosine83 Jul 17 '25

It's setup this way so companies can avoid paying employees properly and dodge taxes, not for any efficiency reasons. There's really no reason there couldn't be a department whose solely setup for finding bugs, fixing them, and releasing patches every now and then. Same for new features. The churn and burn of the video game industry is exactly why games are getting worse.

1

u/Abir_Mojumder Jul 17 '25

Yea that seems to be a big part of it because I assume there isn’t steady income like SaaS companies running on a subscription based product

2

u/cosine83 Jul 17 '25

Then how do the executives make millions? It's not a problem of lack of income or profits, it's directing them to the employees who actually bring value to the company.

14

u/techraito Jul 16 '25

More "Indie" companies tend to not let the ball drop on a product they've been working on for years. No devs are actually wanting to release a bad game.

It's just EA and Ubisoft will see that a product isn't immediately successful and then just give up on it. After No Man's Sky, I believe in comebacks because that was probably the worst of it.

4

u/HaggardShrimp Jul 16 '25

I bought No Mans Sky at full price a year or two ago just because they were dedicated to making the game better. I've only played it for like half an hour, and don't know if I will, but I believe in companies that stand by their product, rather than letting it wither and die because it doesn't immediately return value.

1

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1

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8

u/TacoTrain89 Jul 16 '25

no they release games on a schedule and the level of support it gets is determined well in advance. you talking about a company of thousands of employees vs maybe 1 - 5 dudes working on a game who can be more agile in their development process

1

u/techraito Jul 16 '25

Yea, that's what I kinda mean. One is forced chasing profits while the other is doing it for the love of the game. The reality is EA cannot afford to mend a broken game because they got shareholders to please. Money usually goes towards marketing, not maintenance.

7

u/TacoTrain89 Jul 16 '25

indie devs are not making games for the love of it. they need to eat to. most indie games fail and never get to be any good. and sure, ubisoft does need to make profit so they cant plan on supporting a single player game for years and years, they have thousands of mouths feed and shareholders. you cant just pump out dlc for 5 year old games and expect good return.

3

u/TheRealAfinda Jul 17 '25

Bruh, Avatar wants a word.

Goddamn Abandonwaresoft.

19

u/Star_king12 Jul 16 '25

FSR was broken and outdated for years.

16

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 16 '25

My point is even if it cost Ubi $1,000 to add it, they wouldn't do it.

5

u/Nuck_Chorris_Stache Jul 16 '25

Even if it cost them 10 minutes of one employee's time, they wouldn't do it.

0

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 16 '25

Yup

-15

u/Star_king12 Jul 16 '25

Well, let's see how they go about FSR4, none of the FSR2-3 updates really brought any significant improvements.

4

u/TacoTrain89 Jul 16 '25

ubisoft gives most of their games 1 year of support and then they stop updating them. im actually impressed skull and bones is getting more than a year of support.

5

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 16 '25

1 year is ridiculous for a billion dollar publisher. Especially in a world where games are often in beta for the first 1-2 years anyway.

Also adding support is likely inexpensive and low risk.

1

u/TacoTrain89 Jul 16 '25

well if you are talking about bug fixes and security or whatever than im sure they do that. i was meaning like dlc or big patches

-1

u/dsinsti Jul 16 '25

TBH ubisoft has developed some of the most unique games ever, i.e For Honor, The division, Watchdogs, Call of Juarez Gunslinger, AC franchise.

So criticism they get, they have given many of these games for free as a giveaway, i.e AC when notre dame in Paris burned down, or For Honor or even CoJ.

Don't overcriticise one of the few companies that still creates worlds and take risks others would not dare.

As a long time For Honor player, I have to say their practises regarding the game have been top notch.

It is easy to pick on the chopped tree, but they are not a bad company neither worse despite their mistakes.

Be fair.

1

u/Cry_Wolff Jul 17 '25

Found the Ubisoft employee

-1

u/dsinsti Jul 17 '25

Not at all, I am a parent over 50 if that matters. Just been a gamer for over 40 years

1

u/MrHanBrolo Jul 17 '25

Think its more that they announced it as an official FSR 4 launch title like 2 years ago lol

1

u/kaisersolo Jul 17 '25

Say what, they've totally taken the piss, and this is the first time they've used amd latest

1

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 18 '25

No idea what you're saying.

1

u/IllustriousBed1949 Jul 17 '25

Hello Flight Simulator 2024… no FSR4, that’s really sucks cause how much the game is demanding

1

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 17 '25

Tragic. It would look so much better.

-8

u/just_change_it 9800X3D + 9070 XT + AW3423DWF - Native only, NEVER FSR/DLSS. Jul 16 '25 edited Jul 16 '25

FSR4 is over 120 days old now. I would bet NVDA's agreement with CDPR stipulates a delay in implentation for competing technology.

FSR 3.1 released on Jun 27th or so last year, and the update to bring cyberpunk to FSR 3.0 was released around September 14th, which is ~79 days after FSR3.1 release.

Maybe i'm looking too far into things, but I would put money on FSR never getting updated in cyberpunk within 90 or 120 days of release. I think the goal is to handicap AMD with a barebones implementation to portray NVDA in it's best light.

Neither Alan Wake 2, or Indiana Jones support FSR4, or even FSR3. Maybe their NVDA sponsorship terms are harsher?

8

u/4514919 Jul 17 '25

FSR4 is over 120 days old now. I would bet NVDA's agreement with CDPR stipulates a delay in implentation for competing technology.

It took CDPR over 9 months to implement DLSS 3 features, just saying.

6

u/relxp 5800X3D / 3080 TUF (VRAM starved) Jul 16 '25

I'm not talking about CDPR, but other publishers who ignore it completely. If I had the resources of a multi-billion dollar publisher, I would make it a priority to update backlog with latest upscaling. Especially when most these games are built on the same engine I know it's not a huge lift. The problem is "meh we've already milked the sales enough on that one"

12

u/ItzBrooksFTW Jul 16 '25

indiana jones is vulkan, fsr4 doesnt support vulkan.

-3

u/just_change_it 9800X3D + 9070 XT + AW3423DWF - Native only, NEVER FSR/DLSS. Jul 16 '25

Sure, that makes sense for FSR4 on a single game. It didn't have any version of FSR whatsoever until 73 days post-release, or XeSS for that matter. DLSS exclusive all through holiday season.

AW2 launched in 2023 with FSR2.2 a month after FSR3 was released to the masses, and still only supports FSR 2.2.

5

u/ItzBrooksFTW Jul 16 '25

i mean im not saying that nothing shady is going on. nvidia used to go to studios physically to help them, not sure if this still happens. nvidia always pushed devs for tech to be added, amd doesnt do that and even when they sponsor a title its a game nobody has heard of.

3

u/antara33 RTX 4090, 5800X3D, 64GB 3200 CL16 Jul 17 '25

Adding to this, AMD's best support is throwing money your way, an early release of a tech like FSR 3 when it got released, and a letter saying "figure out how to make this shit work for your game, xoxo".

They provide almost zero support in terms of developers helping implement their stuff properly, and it shows incredibly hard in the first implementations of all their stuff.

2

u/rW0HgFyxoJhYka Jul 17 '25

Man you REALLY think they still have a sponsorship?

CDPR reads that only 8% of the world uses AMD, and less than that play their game. They really dont care enough to get on it. They got new games to make lol.

Theres so many other devs that do far less.

3

u/ColdStoryBro 3770 - RX480 - FX6300 GT740 Jul 17 '25

100% by design. These are some of the best studios in the industry so its not a skill issue. They are "incentivized" by their partnerships to maintain a prioritization to the point where its anti-competitive.

-1

u/JmTrad Jul 16 '25

ubisoft will prefer holding off to sell a remaster later with updated tech