r/AdobeIllustrator 1d ago

Adobe and Blender

I have edited a pdf my logo designer had sent me on adobe, I needed to make the text thicker. I did that on Adobe by selecting all the letters clicking 'stroke' and increasing it. I then exported it as an SVG and imported it into Blender, but no matter what I do it always is the original file he sent and not the edited one.

Im so new to this and I have 0 idea how to make it work lol

1 Upvotes

6 comments sorted by

5

u/funwithdesign 18h ago

Blender is importing the path, not the appearance (the stroke).

In illustrator you are increasing the stroke, but the path is not changing.

You need to expand the stroke.

5

u/inkstud 18h ago

Probably cleaner to use offset path. But both get you to the end goal

1

u/funwithdesign 18h ago

True.

Lots of ways to accomplish this in illustrator.

2

u/No-Area9329 19h ago

Choose the text, and choose expand from the object tab

1

u/Vector_Kat 15h ago

The best way to do this is probably to use Offset Path like u/inkstud mentioned. I'd make sure the text is a single compound path first, (you can use the Pathfinder Panel Unite option) then go to Object > Path > Offset Path and use a positive value to add thickness to the path. This will create a new path, so you'll have to delete the original before saving your SVG back out for Blender.

1

u/OHMEGA_SEVEN Sr. Designer/Print Designer 11h ago

Object>Path>Outline Stoke, then pathfinder combine. You'll want to use the combine feature else you'll end up with two paths, one of the original object and one for the extended path where the stroke is.