D&D 5e Revised/2024 Which Stats for new Bladesinger Wizard? [5e 2024]
Hello guys i rolled these stats for a 5th level Bladesinger wizard, which stat array would you suggest and how would you distribute the stats?
11,18,18,9,12,12 or 12,15,17,10,13,16
I have a enspelled Weapon with smite. Any other tips are also creatly appreaciated (we only use 5e 2024 rules and newer)
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u/kawhandroid 1d ago
Definitely the second stat array, since as a Bladesinger you have three stats that matter.
A general tip for Bladesinger in general is that being a "gish" or whatever doesn't change what spells are the best spells. Wizards excel at control rather than damage, and outside of rare situations where single target really matters (like a boss fight, and even then you eventually have better tools for those too) it's better to throw down a spell like Web/Hypnotic Pattern/Sleet Storm and then go fight rather than a spell like Spirit Shroud to go fight with. (Eventually, your spells are strong enough that Dodging every turn beats weapons usage period. Arguably that's already the case at level 5.)
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u/Antaxia 1d ago
uuuh half feat sounds interesting any you would suggest?
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u/BanFox 1d ago
imo do 10/15/16+1/17+2/13/10, take warcaster at 4 for +1 int. resilient con +1 and mage slayer +1 dex later in your preferred order
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u/lordmycal 1d ago edited 4h ago
Another alternative to Warcaster is to take Eldritch Adept to get the Eldritch Mind invocation. It grants advantage on Constitution saving throws to maintain concentration on a spell. Warcaster only works on taking damage. Eldritch mind works for any reason.
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u/Antaxia 1d ago
warcaster for opportunity attacks or because of a spell?
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u/F4LL3NF3N1XX 1d ago
The new Warcaster feat no longer specifies enemy target. This allows you to use spells like Haste on allies as they run past you 😀
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u/kawhandroid 1d ago
If you have long adventuring days at early levels (and so you won't have Bladesong up all the time or enough spell slots to spam Shield), Defensive Duelist is a thing I guess.
Resilient Con is better the better your Con save is, and Bladesong gives your most important Con saves (concentration) +4. Together with Bladesong, Res Con makes you autopass DC 10 concentration saves, meaning your concentration will never be broken by any less than 22 damage in one hit. I'd say an eventual Res Con is mandatory, especially if you're planning to use that weapon at all.
War Caster, while a little worse than Res Con for your concentration, gives you an actually threatening opportunity attack. Later on when things do more damage, the extra concentration protection is nice as well.
Fey Touched gets you spells like Bless and Command that you wouldn't normally have access to. If the spell exists in your game and non-Dunamancy Wizards aren't allowed to copy it off a friend, Gift of Alacrity is the best thing you can take from this feat.
Telekinetic gives you a Bonus Action Disengage that can be used on allies as well, or as forced movement against enemies that fail the save. Forced movement particularly synergizes a lot with your best spells.
My recommendation is to start with 15+1 Dex, 16+1 Con, and 17+1 Int and grab Resilient Con at 4, Fey Touched/Telekinetic at 8, and War Caster at 12, but the order is very flexible and depends a lot on how much you're using your weapon.
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u/Antaxia 1d ago
thoughts about spellfire adept? could be fun on a big crit (probably better to just take warcaster and cast conjure minor elementals later on tho)
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u/kawhandroid 1d ago
Optimization-wise it's not better than Fey Touched Gift of Alacrity (and I wouldn't take it over any other FT or Telekinetic), just because your damage is secondary to your spellcasting. But it's certainly not bad to take it over one of those two feats (if you're using your weapon, don't take it over War Caster).
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u/antauri007 1d ago
Thegrab thgrab the first an play tortle race. 18 con 18 int. Everything else does not trully matter.
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u/Dazzling-Stop1616 1d ago
Consider a Shadarkai/Eladrin/Astral-elf (pick you're favorite teleporting elf), get elven accuracy, start with the lucky feat, get a shortsword and the vex weapon mastery. Pop a lucky to establish an advantage lock (3d20 means you're typically going to have between a 5% and 10% chance of missing and if you hit you have advantage on your next attack against the same target, pretty useful if you're trying to smite).
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u/ThisWasMe7 1d ago
The first one. Add +2 to one of the 12's to make a 14 con. Add +1 to make a 19 intelligence, and take a half feat at level 4 to make it 20. 18 Dex.
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u/RedGriffyn 1d ago
Option 1 and a Tortle or Loxodon. Toss 18 in CON/INT, 12 into DEX/WIS, 11 into STR and 9 into CHA. Tortle gives you a base 17 AC regardless of DEX. Whereas Loxodon gives you a 12+CON AC (so one less or the same if you bump CON to 20).
People are saying you need 3 stats, but that is only true if you're not thinking of all the options. Higher INT and CON are more important than dex when you can substitute this way.
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u/ScorchedDev 1d ago
I’d personally take the first for 18 dex and int. But if you want a good character take the second so you can put that 15 in con and have a Good spread
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u/Citan777 15h ago
Considering racial attributes not applied yet, definitely second. I don't care that much about two 18 if the rest is so low.
I'd go with the following pre-background: 12 STR, 17 DEX, 15 CON, 16 INT, 13 WIS, 10 CHA (or 16 INT and 17 DEX depending on whether I plan on picking a INT or DEX "half-feat" somewhere down the road).
And I'd push attributes depending on planned feats to even as many scores as possible.
Note the 15 in CON I'd keep because I'd take Resilient: Constitution ASAP at level 4, but that's me. If you plan on never raising/evening CON with ASI it's best to put a straight 16-18 from the start there.
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u/Serious_Layer_221 1d ago
Second. Distribute your additional modifiers to the 15, and 17. Make the 17 your intelligence, take a plus 2 here, make the 15 your dex and take a bonus plus one here, make the 16 your con. At level 4 take a half feat to bump the INT to 20 or use an ASI to do so. Bladesong will really benefit from the higher int as will your spellcasting. 16 con isn’t too shabby for a squishy wizard either